**Click link for images from my 2018 solo exhibition: Castles in the Air
This series of paintings involves taking visual elements from different 8-bit and 16-bit Nintendo video games and layering them to construct a new composition. The manipulation of video game references functions as sort of a preliminary sketch that evolves over the course of the painting process. **Click on images to enlarge.
The nostalgic return of 8-bit video games has inspired my interest in revisiting the Nintendo NES games I played growing up in the 1980’s and early 1990’s. This series of paintings consist of augmented visual elements from some of my favorite games. In some paintings, I have chosen a certain stage of a game for its composition, color scheme or iconic resonance. I’m interested in reducing the visual information in the game to a more minimal interpretation in the painting. All game characters and graphic pixelations are eliminated from the flat, hard-edged painting aesthetic. My aim is to transform the fast-paced game play into a more slowed down, nostalgic and sentimental viewing experience in the paintings. **Click on images to enlarge.
Castles in the Air series
This series of paintings draw inspiration from a variety of sources, such as retro 8-bit Nintendo video games, pinball machine graphics, toy packaging designs, as well as from 1960’s psychedelic imagery and Pop Art aesthetics. These personally nostalgic references have become important source material that have motivated experiments with recurring themes and visual elements, such as vintage 1960’s psychedelic inspired flowers, star bursts, multi-colored light rays, rainbows, and geometric patterns. I feel as if each painting becomes like a screenshot of a new level of an expansive video game I’m creating for myself. **Click on images to enlarge.